#ifndef _BLADER_FACTORY_H
#define _BLADER_FACTORY_H

#include "EnemyFactory.h"

class BladerFactory : public EnemyFactory
{
public:
	BladerFactory();
	virtual ~BladerFactory();

	virtual GameObject* createEnemy(const vn::Vector2& p_position, const std::string& p_target);
};

#endif //_BLADER_FACTORY_H